When an opponent tries to inflict damage on a player, the damage calculation goes through various defensive stats of the player that can prevent or reduce the damage. I want to shed more light on the individual stats here.
‘Armor’ is the armor in the game. Armor reduces the damage caused by physical attacks. Elemental attacks (fire, frost, lightning) or damage-over-time effects are not reduced by armor. The damage reduction can not exceed 90% (cap).